var math/rand/v2.globalRand

20 uses

	math/rand/v2 (current package)
		rand.go#L269: var globalRand = &Rand{src: runtimeSource{}}
		rand.go#L283: func Int64() int64 { return globalRand.Int64() }
		rand.go#L287: func Uint32() uint32 { return globalRand.Uint32() }
		rand.go#L292: func Uint64N(n uint64) uint64 { return globalRand.Uint64N(n) }
		rand.go#L297: func Uint32N(n uint32) uint32 { return globalRand.Uint32N(n) }
		rand.go#L301: func Uint64() uint64 { return globalRand.Uint64() }
		rand.go#L305: func Int32() int32 { return globalRand.Int32() }
		rand.go#L308: func Int() int { return globalRand.Int() }
		rand.go#L311: func Uint() uint { return globalRand.Uint() }
		rand.go#L316: func Int64N(n int64) int64 { return globalRand.Int64N(n) }
		rand.go#L321: func Int32N(n int32) int32 { return globalRand.Int32N(n) }
		rand.go#L326: func IntN(n int) int { return globalRand.IntN(n) }
		rand.go#L331: func UintN(n uint) uint { return globalRand.UintN(n) }
		rand.go#L337: 	return globalRand.N(n)
		rand.go#L347: func Float64() float64 { return globalRand.Float64() }
		rand.go#L351: func Float32() float32 { return globalRand.Float32() }
		rand.go#L355: func Perm(n int) []int { return globalRand.Perm(n) }
		rand.go#L360: func Shuffle(n int, swap func(i, j int)) { globalRand.Shuffle(n, swap) }
		rand.go#L370: func NormFloat64() float64 { return globalRand.NormFloat64() }
		rand.go#L379: func ExpFloat64() float64 { return globalRand.ExpFloat64() }